High-res screenshots in a .zip file (42.7 MB)
"Two old, fantastic forms of narrative combine to form something truly unique in PataNoir." - Gamezebo
"I don’t recall any other game that does anything quite like this." - Emily Short
"Like words? Play with simile and metaphor in this unusual mystery app." - Boing Boing
"In the Internet age, any game which helps cement the curmudgeonly distinction between “literally” and “emphatically” warms my heart." - Pocket Tactics
"...a nigh on unmissable adventure that's simultaneously a perfect entry to the world of text-based gaming and refreshingly different to satisfy the most hardened of genre veterans." - IndieGames.com
"The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle."
PataNoir is a homage to the classic stories of hard-boiled private investigators with a knack for describing everything with complex similes and metaphors. In PataNoir, you solve problems by manipulating the hard-boiled metaphors used by the main character to make sense of the world in which he lives.
The idea for PataNoir came to me after learning about Alfred Jarry's pataphysics, and the related concept of the pataphor — a metaphor that becomes reality. I had long been wanting to make a noir game where hard-boiled metaphors would somehow be an essential part of the gameplay, but I couldn't quite figure out how to pull this off. I considered having the player select metaphors from a menu, which would then affect how the scene played out, but it just didn't go anywhere.
The pataphor provided an obvious gameplay mechanic. Manipulating objects is, after all, an essential part of most adventure games, so if a metaphor became an object, it could be manipulated like any other. Thus, PataNoir was born.
The commercial release has been significantly improved and expanded with professional art and a theme song.